They can be further upgraded with Triple Lens which allows it to use a triple laser sweep, and Death Ray, which instantly destroys an enemy it hits.įinally, the player has a Dropgun unit, which can be dropped to deal heavy damage in an area.
Laser towers sweep the ground with armor-ignoring lasers, but only fire singular lasers against air units.They can be further upgraded with Cluster Rocket, which carpets an area with stun bombs, and Napalm Payload, which launches a bomb that covers an area in flames. Rocket towers fire long-distance rockets with Splash Damage and are effective against flying foes.They can be further upgraded with Overhaul, which heals them via a mechanical drone, and Vulcan Barrage, which deals more damage and slows down enemies. Minigun towers fire rapidly at enemies and are durable.Buying upgrades for towers further increases their durability, and these upgrades have a cooldown before they're able to be used again. These act as extra protection, as the enemies must take them down before they can attack the base itself. There are also three types of towers used to defend your bases. Brawlers are heavily armored melee units that can both dish out and take lots of damage, but cannot attack aerial units.Shellstorms attack with a storm of missiles that cause Splash Damage and are extremely effective against aerial units.Flamewalkers use a flamethrower that sets groups of enemies on fire and torches the ground but cannot attack aerial units.Mech units are Mini-Mecha that form a squad of one:.Channelers are ranged units that travel quickly and focus a psionic beam on enemies, dealing increasing damage over time.
Have you tried Iron Marines on mobile? Would you play it on PC and/or the Switch? Leave a comment below.
Given Da Silva's comments, Ironhide might well consider looking to outsource any potential Switch adaptation, as its gameplay concept seems to fit the platform and timing is a must. Getting back to the aforementioned leap from medieval fantasy to sci-fi, the company recently grew to three teams, one taking care of Iron Marines, another one making a new Kingdom Rush, and a third that is working on a secret project. So yeah, it's a card on the table, so perhaps when current tasks are completed we might take those steps or even add more content to the current game. Then there's the ongoing maintenance of the game, including bug-fixing and little details-tweaking. This third world alone takes several months, and same goes for the Steam port. It's also true that it's a relatively small team, we're 11 people and there's a huge amount of work ahead. "It's one of those things that have been brought to the table", answers Da Silva when asked about a potential third version for the Nintendo Switch.
They're currently developing a "third world" to come full circle in terms of post-launch content, and then they'll then adapt the controls and gameplay for a PC version. The idea is to cater to fans in an space not much explored so far in mobile, and so far it's working fine for the studio. Iron Marines was conceived as a leap for the studio from medieval fantasy to a sci-fi setting, at the same time sticking to their signature strategy genre. We'll have an exclusive look around the studio and its colourful offices with an upcoming interview with game design lead Gerson Da Silva and producer and programmer Gabriel Artus, but for now here's an excerpt on how the team is developing Iron Marines right after its September launch. Gamereactor was covering Gamelab Montevideo last week and we also took the chance to pay the Uruguayan studio Ironhide a visit, as it's one of the main players in the local dev scene after the huge success of the Kingdom Rush saga.